kHED is a simple and powerful 3D modeling editor. It is designed specialy for creating polygonal models with low polygon counts for computer games. See features section for more information.
Here you can learn about the basic kHED features: # A simple, convenient and user-friendly interface, that is great for the beginers. # A powerfull tool to create triangles and polygons, including polygons with holes. # A variety of tools for creating primitives: Plane, Box, Chamfer Box, Sphere/GeoSphere, Cylinder, Chamfer Cylinder, Tube and Torus. # Different primitive creation modes to avoid the need of aligning primitives after creating them. # A Lathe Tool to create rotational objects by an outline. #A multi-purpose Loft Tool, that extrudes a 2D object along path. # Tools to modify model geometry with ease: Move, Rotate, Scale, Extrude, Bevel and Inset. # Precise object selection in any viewport. # A planar, cylindrical and sphere texture mapping. # Automatic unwrap of complex meshes (Unfold and Flatten algorythm). # A powerfull Texture Coordinates Editor (UV Editor), that can handle elements, weld/unweld element parts and has handy 3D selection window. # Automatic Smoothing Group assigning by maximum angle Between triangles and unlimited number of Smoothing Groups. # Two 3D control modes: arount center and first-person (with arrow keys navigation). # Exporting and Importing:
* Wavefront Object (*.OBJ)
* MilkShape 3D Binary (*.MS3D)
* Half-Life SMD (*.SMD)
* Half-Life Model (*.MDL) # Customizable user interface. # Complete user manual.